AI Insights · Timothy · April 2021
Q1 2021 Round-Up: Top Racing Games in Latin America on Android
An overview of the top 5 racing games on the Android platform in Latin America for Q1 2021, presented by Sensor Tower. Dive into the trends and performance metrics of these high-speed applications.
Q1 2021 Round-Up: Top Racing Games in Latin America on Android
The first quarter of 2021 has seen some intriguing trends in the gaming category of racing apps for Android users in Latin America. Sensor Tower provides detailed insights into the performance of the top racing games during this period.
Mario Kart Tour from Nintendo Co., Ltd. showed a revenue trend starting at approximately $34K and peaking at $38K in the first week of January, followed by a general decrease to around $29K by the end of March. Downloads for the game began at 232K and saw a notable spike to 297K in the second week of March, later settling to 185K. Weekly active users started at 1.47M, dipped to 1.24M in mid-January, and then slightly recovered to 1.3M by the quarter's end.
ELECTRONIC ARTS' Need for Speed™ No Limits experienced a revenue fluctuation, with an initial $15K that rose to $19K in the final week of March. The game's downloads had a high of 257K in early February, but later leveled out to around 146K. The weekly active users count showed an increase from 1.13M to 1.35M in mid-February, followed by a decrease to 1.06M.
Gameloft SE's Asphalt 9: Legends had a revenue journey that started at $19K, dropped to around $9K in early March, and ended at $8K. Downloads for the title were consistent, ranging from 132K to 117K. The weekly active users showed a slight decline from 326K to 301K over the quarter.
Zynga's CSR 2 Realistic Drag Racing saw a revenue decrease from $19K to $6K by the end of Q1. The game experienced a downward trend in downloads from 94K to 12K, and the weekly active users also declined from 269K to 89K during the same period.
Lastly, KartRider Rush+ from NEXON Company had an initial revenue of $6.5K, with a peak at $14K in mid-February, and closed the quarter at around $12K. Downloads for the game saw an impressive jump from 870 in early February to 4.9K in mid-March. In terms of weekly active users, the game started at 16K, peaked at 25K in mid-March, and ended slightly lower at 24K.
For more insights and detailed analytics, Sensor Tower's platform remains the go-to source for app performance and trend analysis.